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Sony PSP Slim & Lite Black Free For You


Get a Free Sony PSP Black Slim & Lite Base Pack from Xpango!

The Sony PSP Black Slim & Lite features with a 16:9 widescreen TFT LCD centered in a sleek ergonomic design with a high quality finish that fits comfortably in the hands.

The shape of the console is virtually unchanged, but the new model 'Slim & Lite' is 33 percent lighter and 19 percent slimmer than the original version.

The new model weighs in at approximately 189g compared to the weight of the previous model which is approximately 280g and measures approximately only 18.6mm in thickness compared to approximately 23.0mm.

The addition of video-out functionality enables you to watch high quality UMD Video, pictures and movies from your Memory Stick Duo, on your TV. Using a progressive scan TV and PSP specific cable you can also output gameplay.

Also, the new PSP is equipped with enhanced features that will temporarily store game data from UMD, reducing load time during gameplay. Moreover, the ability to now charge the unit via a USB cable connected to PS3 or PC makes this new model even more mobile and accessible.

The PSP is one of the 'must have' gadgets and its easy to see why. There's so many features packed into this amazing little device, making it a truly portable handheld console. Play the latest games, surf the internet, play music, watch UMD movies, or play online against others! Don't miss out, get your PSP Free from Xpango!

Note: Xpango provides consoles globally. Upon gaining your Credits, you will be given the choice of a UK/European, North America/USA or Asian based based Sony PSP console to suit your needs.

Key Features

  • 4.3 inch, 16:9 widescreen TFT LCD
  • Play UMD Movies
  • TV Out
  • Surf the Internet via Wi Fi or play games online.
  • Expandable memory upto 4GB with Memory Stick PRO
  • USB 2.0 Port
  • Backlit Screen

What's in the Box?

Killzone 2


We take our most extensive look at Killzone 2's campaign by going a full six chapters deep.

Because so much of the gaming public's attention is focused on scrutinizing every Killzone 2 screenshot to see whether the graphics will stack up to that infamous E3 2005 trailer, it's all too easy to forget that it's a real, honest-to-goodness game with a real, honest-to-goodness release date not far off. Sony recently reminded us of this by giving us the opportunity to play through the first six chapters of the campaign. What may not surprise you is that, yes, Killzone 2 is an absolute stunner in motion. But if you haven't been following the progress of the game, you'll be pleased to know that it's also an intense and exciting experience with the potential to work alongside Resistance 2 to provide a serious one-two punch of PlayStation 3-exclusive shooters.

Whereas the first Killzone allowed you to play as a number of Interplanetary Strategic Alliance (ISA) members over the course of the game, Killzone 2 drops you into the shoes of a gruff soldier named Sev and keeps you there for its duration. Throughout the campaign, you'll follow Sev and his similarly rough-and-tumble Alpha Squad buddies as they push deeper into the Helghast home planet in an opposite scenario of the invasion that occurred in the first game. Sev isn't the most vocal guy in the world, but you'll hear plenty of quips from teammates like jokester Dante Garza and the perpetually vulgar Rico Velasquez. Most of the story unfolds in the heat of battle via dialogue delivered from these squadmates, though occasional cutscenes give you fleeting glimpses of what's going on deep within the Helghast quarters.

One thing becomes immediately apparent when you begin Killzone 2's campaign: This is not an easy game. The first chapter, Corinth River--an area Sony has shown several times before--drops you right into a heated firefight with no shortage of heavily armed Helghast soldiers trying to take you out from scattered perches. It feels like every balcony, bridge, and window has a pair of glowing red Helghast eyes staring down at you. Starting you off like this seems like Killzone 2's way of saying that running and gunning won't cut it; you're going to learn to be patient and deliberate with your targets, and you're going to learn right away.

To do this, you'll need to become good friends with the game's cover system. It's a sticky cover mechanic where you pull L2 to snap right onto nearby walls or low barriers. From there, you have the standard move set that includes leaning into a doorway or popping up over a barricade, with the ability to look down your gun's iron sights to help you get a bit more precise. What makes this system unique and challenging is that you remain in the first-person perspective at all times, so your vision is partially obscured as you stay out of harm's way. In a third-person shooter you can see almost every target thanks to a wide camera, but here you'll need to poke your head up fast and get to shooting even faster--making that initial moment when you leave cover that much more thrilling.

The cover system is less critical in close quarters when you don't have Helghast soldiers trying to kill you from every which way. The second chapter in the campaign, Blood Meridian, trades in Corinth River's expansive industrial shipping yards and warehouses in favor of tight urban alleyways. In this locale you can become a bit more mobile, charging through the narrow corridors with more close-quarters weaponry, such as shotguns, submachine guns, and your trusty infinite-ammo pistol. But before you get too comfortable, Killzone switches things up in the next chapter, Visari Square, by pitting you against a seemingly endless flood of Helghast in a series of prolonged standoffs. One of these is a small, desperate scuffle with you and two squadmates in a small alley trying to fend off incoming Helghast for 10 or so minutes. However, that's quickly followed by a huge battle in a wide-open city square where you and dozens of newly reunited squadmates need to hold down the fort as Helghast foot soldiers, tanks, and walking piles of metal and Kevlar known as "heavies" come at you in wave after wave.

These two moments are a nice little microcosm of the way Killzone 2 keeps you guessing by sharply switching up the scale and intimacy of battles. Later chapters perform a similar trick by quickly altering the setting. The first few hours of the game will be spent running through demolished cities, but later you'll find yourself in different locales like an elaborate Visari palace and a windswept mining town that wouldn't feel entirely out of place in a Star Wars movie.

Fights tend to last a while due to clever AI on the part of the Helghast soldiers. They seem to have attended the same school of cover techniques you have, because they'll be spending just as much time behind crates and walls. What makes things interesting is that their behavior seems to change as the odds of their survival are whittled down. You'll see them get brave in a group and pop up quite often, but when they're in a bad spot they'll stay put and frantically blind fire while defiling your good name.

Of course, you do have teammates alongside to lend you a helping hand at nearly every point in the game. It can be anywhere between one and several dozen at once, but the ebb and flow of battle is something you determine on your own since you're generally taking the lead and letting the others follow you. You won't need to worry about any sort of squad commands, but a bit of teamwork is required when a buddy goes down. In situations like this, you'll need to pull out your trusty medic gun and zap him back to health with a quick spark of life. It's an oddly simple mechanic, but a critical one because your buddies are expert shots who help a lot in battle. Along with constant banter, this helps to provide a feeling of belonging to a greater group despite the fact that you're taking the fight into your own hands most of the time.

Finally, with this being Killzone 2, we would be remiss if we didn't mention the graphics--or more specifically, how awesome they are. It wouldn't be much of a stretch to say Killzone 2 is the best-looking console game we've seen. The use of lighting is probably the most impressive of the game's technical feats: with so much of the game taking place in demolished urban centers with gray steel, concrete, and asphalt, those moments when you're flushed with color are extremely striking. This might include an orange street lamp, the blue glow of a faulty electrical tower, or the green haze in a sewer tunnel, but the way it all reflects off nearby objects like your gun and character models looks terrific. Add in sharp textures, great smoke and explosion effects, terrific depth of field, and an ominous sky that looks like the world might cave in at any moment and you've got a combination of technical and artistic brilliance that's hard to understate. Best of all: the framerate does a good job of keeping up, with the only noticeable hitches arriving during an autosave between checkpoints.

If you were to nitpick the presentation, most people's attention would probably fall on the audio. While the sound effects and music are both great, the voice acting could give Gears of War's Delta Squad a run for its money in terms of smoldering, manly rage. In fact, it can often be difficult to separate one gruff voice from another when your vision isn't fixed on a squadmate's face. It's not exactly an abrasive fault, but it does stick out when you consider how stellar the rest of the presentation is.

Small gripes aside, we had a thoroughly enjoyable experience with Killzone 2's single-player campaign. The combat is intense, the visual aesthetics are amazing, and the level of difficulty provides a rewarding challenge. It seems that PlayStation 3 owners will have a lot to look forward to when the game is finally released. You can expect that to happen on February 27.

LocoRoco 2


With only a few days till the LocoRoco 2 launch, the LocoRoco celebration continues! Reviews have started pouring in and we couldn’t be happier. If IGN’s “9 out of 10″ review score and recent “Editor’s Choice” Award is any indication, it looks like LocoRoco 2 is living up to the original! Check out the quote and the video review below:

“…just the kind of game you want in your pocket.” - IGN Score: 9/10 Editor’s Choice Award”





A NON-STOP SHOWER OF LOCO-LOVE!
If you haven’t checked out the Playstation Store yet, you will see we got more Free Loco goodies this week…and not just for PSP owners but for PS3 owners too! For the Loco-loving PS3 owner we have a special treat, a PS3 theme based on the Mui Mui house!

LocoRoco2 theme MuiMui house


Who doesn’t want to seet the Mui Mui’s dancing around on thier XMB?

LocoRoco 2 - retro1 LocoRoco 2 - retro2

LocoRoco 2 - retro3 LocoRoco 2 - retro4

If you are a PSP owner and weren’t satisfied with PSP wallpaper selection last week we got some slick “retro style” wallpapers this time you can try on for size! And the love doesn’t end there my friends! Stay tuned on the PS Blog and you just might see more opportunities to get Loco-Goodies that might help you squeeze the stress away in true Loco fashion. Don’t worry, you won’t have to wait long, we’ll be posting more details “write” away.

3 on 3 NHL Arcade

Greetings from EA Sports! I’m Matt, lead designer for 3 on 3 NHL Arcade coming to PSN for PS3 tomorrow for $9.99. As you might know, there are no options out there for consumers to play an Arcade style hockey game. There are Street versions of sports games, but Hockey has never been one of them and the NHL dev team felt that we could fill this void with a top quality product and give the users a game to enjoy. And PSN has it exclusively for the first week!





And, we want to turn people on about hockey — we truly believe it is the best sport on earth and want to show it off to people. So we built Arcade to attract people to play a hockey game when they might not usually play one. Also, it acts as a great creative outlet for our development team that has worked very hard on EA Sports NHL products.

3 on 3 NHL Arcade screenshot - VanekW

3 on 3 NHL Arcade is being developed by the same team that brought you NHL 09, winner of 10 sports game of the year awards. Arcade provides a complete package with online and offline play, as well as Power-ups, 40 NHL superstars, stat tracking, and leaderboards. As far as game modes are concerned, we have Play Now and Online Play. To give you a clear understanding of both of these let’s run through them:

  • Play Now supports 3 v 3. This is great for local play with your friends, and is a great time.
  • Online play is truly full — we have Play a Friend, Quick Ranked games that can support up to 3 v 3, and unranked games as well. Create and Custom game modes are also in the game, and allow the user to customize their online experience.

Power-ups
Power-ups are something brand new to EA Sports NHL games. We have a total of 8 power-ups. The way these work is to hit your opponent and a power-up will fall out of the player and onto the ice. This power-up can then be skated over by the hitting team. The power-ups then apply to the user that skated over the icon. These are hilarious and really create a game within a game. Do you get the power-up? Do you take the puck? It’s really challenging for the user to make the right decision. When playing against your friends or playing online, power-ups add a fun and challenging element to the game while keeping it competitive and authentic to hockey.


The overall feel of the game is fast with amped-up hitting and very distinct player types. For the Arcade player types, we categorized the players into three groups; Strong — big, able to withstand hits. Fast — fast on the ice and very agile, but can’t with stand the hits like a Strong. All-Around — good at everything, but not as fast and strong as the others. These player types add a layer of strategy to the game that can’t be forgotten about. Users will have to choose wisely and find the best combination of players to beat their opponent.


3 on 3 NHL Arcade screenshot - DoanW

There are so many cool things in 3 on 3 NHL Arcade, be it hitting guys out of the rink, performing a trick move from behind the net or spinning away from a hit attempt. But the addition of Powerups truly add to the game overall, adding an element of strategy to gameplay. Do you go get the double Score powerup or do I stay with the puck carrier? The decision is up to you, but you have to make the right decision or it could cause you a goal, our worse, 2!

Controls
For arcade we have two control setups: we have the Skill Stick, which is for all the veterans out there, and we have Button Controls for the first timers. We put shoot/check and pass/change player on the buttons so that anyone can pick up and play this game. In addition to shoot/check and pass/change player on the buttons, we added in Spin Move and Trick shots. I am really excited about having these in the game because they give the user two more offensive weapons while in the ice. With spin move you can get away from hits and skate into open ice. This helps to limit the number of powerups your opponent will get, and will get you into open areas to make plays. Second, are Trick Moves, in line with the new break-away contest the NHL introduced last year, we put in some moves that will give the user some creative freedom. Trick moves allow you to flip the puck up and bat it out the air, do spinning toe drag shots, and pick the puck up on your stick and score from behind the net. These are really great moves that will influence the outcome of every game.

3 on 3 NHL Arcade screenshot - BrodeurW

As I mentioned above, we have Skill Stick in the game with all its glory. In addition to the familiar Skill Stick moves we have added Trick Shots to it. These are done using the right stick and a modifier. The outcome of this addition is a new mechanic that Skill Stick users will have fun with and will allow them to score some amazing goals.

As you’ll find out, the result is an electrifying game that looks as good as it feels, and is easy to use. So take a look at the trailer to see what it’s all about!

The Punisher: No Mercy, Exclusively on PSN this Spring!

Punisher, exclusive to PSN

Zsolt from ZEN Studios here. You might remember me from when we announced the PSN-exclusive upcoming title, The Punisher: No Mercy! That was way back in September, but I assure you we haven’t fallen off the map! We’ve just been working diligently to build an awesome first-person shooter for all you Punisher fans. That being the case, we do have some new exciting announcements.

First, we’ve just released six cool new screenshots for the upcoming arena-based first-person shooter. We’ve included two here, but if you want to check out all six you’ll need to head on over to www.marvel.com.

Punisher, exclusive to PSN

Also, for all you fans that can’t wait for the Punisher to hit PSN, we’ve just nailed down a Spring release date. So come this Spring, get ready for punishment and live out your desire of becoming the next virtual vigilante!

PS3 How To: Setting up Remote Play between Your PSP and PS3

Hello,

Today is kind of a big deal because Remote Play is arguably one of the coolest features available on the PLAYSTATION 3…and my personal favorite. This video will teach you how to set up Remote Play between your PS3 and PSP. I love being able to show off all of my photos, movies and music saved on my PS3’s hard drive on my PSP…and it’s a feature completely unique to PlayStation. Enjoy!


Show Off Your PlayStation Credit Card

Due to the overwhelming response for the PlayStation credit card and its holiday introductory offer, we’ve decided to extend the PS3 hardware savings to those looking for added incentive to sign up for their very own branded plastic.

You have until the end of March to apply for your PlayStation Card here.

If you’re instantly approved, you’ll receive a credit of $100 on your next billing statement when you purchase a PS3 system. Not only are you getting a huge savings on the purchase of a PS3, but you now have direct access to Sony Rewards Points that are redeemable towards all the latest Sony and PlayStation products.

Every time you use the PlayStation Card to buy digital goods in PlayStation Network or for everyday purchases like clothes and groceries, you’re earning more points.

Showing off your PlayStation pride has never been easier.

Dragon Ball Z: Infinite World


The Good

  • Fast-paced, intense battles
  • Well-executed art style

The Bad

  • Very challenging, even on easier difficulty settings
  • Lack of instruction for the skill management system
  • Not as good as previous DBZ games on the PS2.

Dragon Ball Z games have run the quality gamut from terrible to very good. Infinite World lands somewhere in between. There are only three main modes in Infinite World: Dragon Mission, Dragon Duel, and Fighter's Road. Dragon Mission is the game's story mode, taking you through the Z and Dragon Ball GT sagas in a condensing of hundreds of DBZ episodes. This amalgam covers all of the major battles including, those versus Vegeta, Frieza, Cell, Buu, and more.

You guide Goku along an overwold map in order to trigger battles and minigames. You’re also free to replay earlier battles as an easy way to build up your bank account. Extra Zeni (money) can be used to purchase upgrades for you character in the Warrior’s Room shop. Short animated cutscenes from the anime play before and after every boss confrontation and give you an indication of what's going on in the story, but they won't make a great deal of sense if you've never watched the show. The bosses get increasingly difficult as you progress through the story mode, but for the most part they play similarly, and your strategy for taking down two different bosses like Vegeta or Frieza won't differ very much.

A smattering of minigames allow you to experience cherished scenes from the anime such as guiding Goku along Snake Way, capturing Bubbles the monkey, and other memorable moments that don't involve outright combat. Unfortunately, these side minigames are poorly designed and overly simplistic. The mission on Snake Way, for instance, has you running along the winding path moving from checkpoint to checkpoint. Another minigame has you training Goku in your space capsule by hitting a series of button combinations. It may be nice fan service, but these minigames really only serve to bring the combat to a grinding halt without being entertaining enough to justify the interruption.

Dragon Duel is the two-player versus mode in Infinite World. You can fight a friend or computer opponent with any of the game's more than 40 warriors. You have the option of playing as any of the fighters, either without their more powerful skills and attacks or with customized power-ups you can purchase from the Warrior's Room shop. Fighter's Road is a secret mode you can unlock after playing Dragon Mission, pitting you against more than 100 opponents across four maps. It's similar to Dragon Mission mode in that you guide a character from fight to fight on an overworld map, but it also provides you with an opportunity to unlock new warriors and earn more Zeni.

Despite the prevalence of minigames in Dragon Mission mode, Infinite World is still all about the combat. You fly around a battlefield with your opponent and exchange a variety of Ki beam blasts, grapples, and melee combos. You have a healthy variety of attacks, a Ki Burn ability that gives you increased speed and strength for a short period of time in exchange for Ki energy, and the ability to transform into a Super Saiyan. You can speed burst around the battlefield, but you'll have to use it wisely and avoid taking too many hits since they contribute to a fatigue meter. Once the fatigue meter reaches full capacity, it will temporarily stun you, leaving you defenseless against devastating combos and also downgrading you from an advanced form like Super Saiyan back to your default form. Overall, though, the battles are fast paced, the AI is relentless, and winning takes quite a bit of skill and strategy since not effectively evading attacks, Ki charging, or Ki burning will result in an easy defeat.

Those compliments aside, there are a few issues with the battle system. The AI is exceedingly difficult, even at the "Easy" and "Very Easy" difficulty settings. The computer opponents are just as fast and bloodthirsty, no matter what difficulty setting the game is set at. The only differences between easy and hard are how quickly your health depletes, how long it takes to recharge your Ki, and how long you stay fatigued. Still, you will have many fights that challenge your patience and tempt you to chuck your Dual Shock at a nearby wall.

Battles become more manageable when you buy advanced skills and abilities from the Warrior's Room. For each battle in the game--even those that you lose--you will earn Zeni that can be used to buy stronger Ki attacks, items such as Senzu beans that recharge your health in battle, and attributes like Fighter's Body that increase your base health. The system works fine, as long as you edit your character before going into battle and assign those acquired abilities to your few allotted slots.

The problem comes in knowing how to do this and in what abilities to purchase. At one point, Infinite World alerts you that you can purchase things from the Warrior's Room, but it provides no tutorial explaining how the system works or how the abilities benefit you. The Warrior's Room is also located on the main menu, forcing you to leave Dragon Mission mode in order to use the Zeni you earn. At first glance, you wouldn't think the two are so dependent on each other; but when your opponents in Dragon Mission suddenly possess twice as much health and strength the Warrior's Room becomes invaluable.

Infinite World will strike up feelings of deja vu for those who've played DBZ: Budokai 3. That shouldn't come as a surprise since both games were developed by Dimps. Unfortunately for Budokai 3 fans, Infinite World lacks a couple of the best fighting mechanics from its predecessor, namely the Beam Struggles and Dragon Rushes. Those two features were integral in making Budokai 3 a critical success because they helped re-create the intense power struggles that are so central to the drama of the DBZ anime. Considering how much Infinite World feels like a sequel to that game, you will likely get the disappointing feeling that this is a neutered expansion pack.

Infinite World looks as good as any other DBZ game on the PS2. The overworld map is a bit bland, as is the level design in the minigames that are scattered through Dragon Mission. In that battles themselves, though, the colors of the characters, transformations, and Ki blasts are lush and vibrant. The soundtrack is a bit ordinary, but you can choose between the English and Japanese voice tracks that DBZ purists will surely appreciate.

While its budget price may make Infinite World a tempting purchase, previous DBZ games on the PS2 have tread this ground already, and have done so with much more robust fighting systems. You would be better off revisiting Dragon Ball Z: Budokai 3, a superior game where the series' fast-paced combat was used to much better effect.

Tom Clancy's HAWX


Just last week, we brought you our first hands-on look at the co-op feature found in Ubisoft's upcoming air-combat game HAWX. Based on a gameplay session at a London press event, we told you about the basics of piloting a jet fighter in a team of four and how the game ties into the greater Tom Clancy universe. Recently, though, Ubisoft held an event in San Francisco to give American press a chance to experience a few brand-new co-op missions: Washington DC and Chicago.

Before jumping into co-op, we acclimated ourselves to the game's controls by taking a sneak peek at the public demo, due to be released in February. This mission takes place in the skies above Rio de Janeiro, Brazil, and offers a tutorial on the game's accessible control scheme. You're guided through the basics of moving through the sky and firing your weapons, plus a few advanced techniques such as drifting (which is essentially a way of performing a midair U-turn). It's all pretty simple stuff, at least on the default difficulty. However, you have the option to move to advanced difficulty, which makes piloting your jet substantially more challenging because it removes the various assists that keep your plane on the right track.

Having conquered the air drones terrorizing the skies of Brazil, we moved on to the first America-based mission in the game, which was Washington DC. Prior to the mission, we had the option to choose our aircraft, a process in which you need to consider the requirements of the upcoming mission against the attributes of various jets. Things such as air-to-air versus air-to-ground capabilities are key, but each plane also has attributes for speed, handling, and armor. We settled on the F-22 Raptor, a great balance of each.

This first mission gave us the goal of defending the heart of Washington from PMC cargo planes dropping ground forces. It required us to divide our attention between enemies in the sky and those below. With such a huge altitude difference, this is where co-op strategy really comes into play, given that you'll probably want to divide your team into antiair and antiground forces. Taking out enemies in the air is definitely trickier because they can dodge and juke your missiles even when locked-on. Ground forces are usually easier, in that you're required to make a quick pass over the earth below, and your only real challenge is making sure that you don't get so low that you smash into a building.

The next stage in this mission took us from defending a bunch of politicians on the ground to one very important politician in the air, given that we had to escort Air Force One and keep it safe from a flurry of Russian MiG-23 jets. In this scenario, a good co-op strategy would be to let a pair of pilots play defense and the other two offense. That is to say, some players remain close to the president's plane and the others go take on the enemies before they get within firing range. Although our group was a little more scattered and freewheeling, we still managed to keep the president safe and sound.

The next mission brought us to the Midwest, above the skies of downtown Chicago. In this scenario, PMCs have installed a massive radar jammer in the city. Your role is to defend an AWAC used to detect enemy units as it flies over the city. The trick here is that you have to stay within a relatively small radius surrounding the AWAC because getting too far away will wreak havoc on your in-flight instruments, turning your heads-up display into a static-filled mess. If you're successful here, you can move on to the next stage of the mission, which involves defending ground troops on the streets below. As you'd imagine, this gets awfully difficult when it involves buzzing in close to the towering skyscrapers that make up Chicago's skyline.

Thus concluded our time with this pair of America-focused missions from HAWX. Other chapters in the campaign will bring you to places such as the Middle East, South America, and the Caribbean, so there should be a lot for globetrotters to enjoy. No release date has been announced, but you can expect to see more on HAWX in the coming weeks and months.

Ultimate Ninja 4: Naruto Shippuden

January 20, 2009 - Naruto Shippuden is the second part of the Naruto series, which takes place two years after the original. The Shippuden series features new enemies, grown-up characters, and a whole lot of drama. It is also a lot darker in tone, and it represents a very large turning point in the series. Those that follow this Japanese series will be very familiar with Shippuden, but North American fans have been waiting a long time for this follow-up series to come west.

Ultimate Ninja 4: Naruto Shippuden screenshot


Since the series' viral premiere in early 2009, the question in many fans' minds was whether or not the flood of Japanese games based on Shippuden would ever be localized. But luckily, we know that these previously import-only titles will in fact be coming to North America, and the first one will be Ultimate Ninja 4: Naruto Shippuden. Although the latest entry in the Ultimate Ninja franchise, Storm, was released on the PlayStation 3, Ultimate Ninja 4: Naruto Shippuden is will be released on the Playstation 2, where it originally debuted in Japan in 2007.

The game's main story mode, also known as "Master Mode" will take place at the very beginning of the Shippuden saga and will serve as an introduction to this new part of the series. It takes place during the first 17 episodes of the show, and it will tell the story of Naruto and Jiraiya's journey back home. Although most of the story in Master Mode will recount events depicted in the anime, there will be a few extra plot elements involving other characters that will be added to make sure the game feels like more than just a prolonged anime episode.


Master mode will feature a semi-open world similar to that of Naruto: Ultimate Ninja 3 and will let you explore the changing Konoha landscape and perform various quests relating to the beginning of the series. Although the game's scope will not be as big as it was in Ultimate Ninja Storm, you will have a limited amount of freedom to run around and accept unlocked missions at your leisure. In addition to the different story-based missions, you will also have access to collection and mini-game missions that help to boost your character's stats.

Ultimate Ninja 4: Naruto Shippuden screenshot

But, as any fan of the series will tell you, the Ultimate Ninja series' biggest strength lies in its versus mode. Ultimate Ninja 4 will boast the series' biggest roster yet, with more than 50 playable characters. The roster will feature a mix of older versions of characters like Shikamaru, Gaara, Rock Lee, and Sakura, as well as new characters like artsy bad guy Deidara, and sand ninjas Chiyo and Sasori. There will be new locations and stages in the versus mode. These stages generally consist of familiar areas that have been altered by the passage of time. There will also be areas from Naruto and Jiraiya's traveling.

In addition to the story and versus mode, many fans are hoping that the North American release of Ultimate Ninja 4 will include the Hero History mode. This mode in the Japanese version allowed you to jump back to the regular Naruto series and replay key battles from past Ultimate Ninja games. Although the mode has not been confirmed yet, it certainly would be nice for fans of the series that may have missed one of the earlier Ultimate Ninja titles.

Ultimate Ninja 4: Naruto Shippuden screenshot

The battle system in Ultimate Ninja 4 will feature many of the same elements as previous Ultimate Ninja games, but will have an improved jutsu system. Instead of being completely fixed, the character's jutsu will adapt to certain battle conditions. For instance, if your character is low on health, jutsus will be more effective to reflect your characters' status. These jutsus will also adapt when a secondary status is invoked. However, despite the new jutsu structure, the core battle mechanics used in previous Ultimate Ninja titles will remain the same in Ultimate Ninja 4, including the tiered combo system that has been the hallmark of the series thus far.

Although Ultimate Ninja 4: Naruto Shippuden might not be the current-generation release that fans might have hoped for, it will definitely be a great introductory title for the Shippuden series as a whole. The Ultimate Ninja franchise has been very successful on the Playstation 2 platform in the past, and Ultimate Ninja will undoubtedly be a comfortable title for Naruto fans to transition into the new Shippuden series. Now let's keep that hurricane coming!

Game Features:

  • Ultimate Ninja 4: Naruto Shippuden features several unique game modes that offer different experiences as players immerse themselves in the world of ninja.
  • The new Master Mode combines role-playing and action-platforming elements, telling the story of how Naruto came to return to the Hidden Leaf Village after his training with Jiraiya; an original narrative arc that fans won't find anywhere else.
  • Players can collect items in this mode to unlock characters in Free Battle Mode, featuring the series' trademark one-on-one ninja battles for one or two players.
  • Packed with new Naruto Shippuden characters such as Deidara, Sasori and Chiyo as well as updated versions of fan favorites such as Gaara, Kakashi and Sakura, the game features 52 total playable characters to take into battle.
  • Ar tonelico 2: Melody of Metafalica


    Ar tonelico 2: Melody of Metafalica, like its predecessor, primarily follows the traditional Japanese role-playing game formula but incorporates a dating simulation and an extensive customizing system to keep you busy for hours. Not only that, but the way the story is presented is even more bizarre than what you'd expect. Its tantalizing opening sequence with colorful anime characters--more specifically, cute girls about to lock lips--will leave you puzzled, or perhaps thirsty for more. We were only able to scratch the surface of this peculiar RPG that is riddled with innuendo, but from what we've seen, there's a lot of content to go through, and dedicated fans will appreciate the new additions.

    The story of Melody of Metaflica follows the rookie knight from the Grand Bell Hall, Croix, who is called upon to contain the spreading epidemic called Infel Phira Dependency (IPD). IPD only affects Reyvateils, a race of girls who can use magic by singing songs. The first one we met was Cloche, a bossy princess of the region of Metafalss. Her songs are powerful on their own, but when you eventually meet more of these magical maidens, you can cast song magic with two Reyvateils.

    As in the previous game, you have your fighters lined up in front and the Reyvateils in the back. The battle is in phases, in which you take turns with the enemy. During the attack phase, you have a limited amount of time to fight the enemy by pushing corresponding face buttons until the meter runs out. When the enemy attacks, you enter a defend phase in which you need to protect the Reyvateil in your party. A gauge will appear to indicate when you need to hit square to best protect your party member. It's all about timing, and you'll receive feedback (angry feedback from Cloche) if you're not doing it correctly. At the bottom of the screen there is an emotion indicator that shows how the Reyvateil is feeling. Her emotions will affect how the battle will flow and can increase her song magic gauge. A happy Reyvateil is a more powerful one.

    To customize your characters, you'll need to "dive" into a Reyvateil's subconscious, which is also known as the Cosmosphere. This is the only way for Reyvateils to learn new magic, so you'll want to build that trust in battle and then go to a dive shop to dive into a Reyvateil's mind. Not only is this a chance to gain new powers by helping her solve her inner struggles, but you'll also get to know the girl better through conversation and explore a strange virtual world. There are 100 hidden Reyvateils in the game, so that's a lot of minds you could be jumping into. Another way to get to know them better is when you rest at a save point. At that time you can choose to speak with one of the Reyvateils in your party to get some juicy information from her.

    The visuals are decent, especially if you enjoy that classic look. The in-game characters do kind of blend together, and you'll see a lot of knights and Reyvateils that look exactly the same. The environments aren't particularly detailed either, but you'll travel to locations through a menu so you're not wandering through a large overworld. There are some lovely songs sung in Hymmnos, a language created specifically for the series. For purists who like their voice acting in the original language, there is the option to turn on the English or Japanese voices.

    Ar tonelico 2: Melody of Metaflica will have more than 100 hours of gameplay with four different endings to experience. You'll be able to dive into the darkest corners of these ladies' minds when Ar tonelico 2 is released on January 20, 2009.

    Advice For Psp Downloads

    By now, everyone knows what a PSP is, they’ve been on sale for a few years and are still the premier handheld gaming device. The cost of the console has lowered in price along with the games. However, buying games can be expensive, so many people look for PSP downloads. Here are a few things to keep in mind whilst looking for PSP downloads.

    PSP Download Sites:
    There are many sites out there that offer PSP downloads. Be careful some of these sites though. Some may not be legal and violate copyright laws. Always check to make sure that these sites are legal, if you have any doubts, do not sign up.

    There are legal sites out there that offer some great PSP downloads. More often than not, you pay a one time membership fee to access all the downloadable content you want. The better sites offer fast download speeds and a huge database of PSP downloads.

    PSP Firmware Versions:
    Firstly, the firmware is like the operating system of your PSP. Only earlier versions (1.00 and 1.50) of the PSP firmware can play downloaded PSP games. To find out what firmware you have installed on your device, go to: system settings à system information à system software.

    If you are running newer versions of the firmware, do not be let down! You can still play downloaded PSP games with a simple PSP hack or emulator. Some of the PSP downloads sites come with tutorials to show you how to install and play your games.

    The good news is you can play mp3s and movies on any PSP firmware version.

    PSP Game Emulators:
    Emulators are one of the coolest things for your device. Emulators allow you to play old school games on your PSP. Some emulators include Sega Genesis (Megadrive), NES, SNES and Nintendo Gameboy games. Questions about the legality of these PSP downloads are often asked. As long as you’re not selling or distributing these games or emulators, you should be fine.

    In conclusion, when looking for a PSP downloads site, check your firmware or see if they have tutorials. Make sure the sites are legal, and always see what’s on offer, some places might provide cool things like emulators and some won’t.

    Here is a web site that has reviewed 3 legal PSP downloads sites. Check out some PSP downloads sites that offer PSP games, movies and more.

    How To Get A Free Ps3 Or Free Playstation 3

    The PS3 is the most powerful console on the market; it is more powerful than both the Nintendo Wii and Xbox 360.

    Blu-Ray is a form of high definition supported by many big brands including Warner Group and Sony. Blu-Ray DVDs are available to buy in most stores including HMV and other DVD shops. Blu-Ray offers amazing graphics and the PS3 is one of the cheapest Blu-Ray Players around. The PS3 comes with a built-in 80GB hard drive. This is the biggest memory capacity out in the Games console market. The PS3 boasts 20GB more memory than the Xbox 360.

    Play TV is a PS3 exclusive accessory. Play TV lets you watch, pause and record digital TV and is very easy to set up. This is a truly great feature and you can watch hundreds of channels. There is also PSP compatibility so you can watch digital TV anywhere on the move.

    The PS3 also comes with online capabilities called PSN it is a free set-up and you just have to connect the PS3 wirelessly to a Wireless Router. There is no membership fee and is a great feature. It also lets you play PS3 games online against the rest of the World.

    The only downside to the PS3 is the hefty price tag. But don’t worry you can get your PS3 for Free. The phenomenon of referral marketing allows consumers to receive highly sought after free goods through what are essentially advertising websites (known as referral websites).

    To get your Free PS3 it takes 3 simple steps:

    1. Sign up to a referral website – myfreeps3.net
    2. Complete an offer on the referral website, LOVEFiLM and Netlix are the most popular
    3. Get some friends/family to do the same!

    Don’t believe that you can get your PS3 for free? The BBC and CNN have both reported on referral marketing to watch the videos go to Free PS3 Proof!

    MyFreePS3.net gives you advice on how to get your Free PS3 !